ADVERTISEMENT

Last Updated:
2024-03-18 23:24:21

Tencent

Chinese multinational technology conglomerate
Chinese multinational technology conglomerate
Tencent is a Chinese multinational technology conglomerate and holding company known for its investments in the video game industry and various Internet-related services. It is the world's largest video game vendor and one of the highest grossing multimedia companies globally.
999
Tencent develops Tencent Instant Messenger (TIM)
In 999, Tencent independently developed Tencent Instant Messenger (TIM), also known as Tencent QQ, which became the largest instant communication service network after three years of development.
1996
Release of OICQ (QQ) Instant Messaging Client
Tencent released a copied version of ICQ named OICQ in 1996, which later rebranded as QQ and gained significant user base.
1998-02
Tencent developed its own instant messaging software, QQ
Tencent was founded in November 1998 and developed its own instant messaging software, QQ, in February 1999, which was the cornerstone of all.
1998-11
Tencent founded
Tencent was founded in November 1998, marking the beginning of its journey to become one of the most influential internet companies in the world.
1999-02
Development of QQ
In February 1999, Tencent developed its own instant messaging software, QQ, which played a crucial role in the company's subsequent success.
2000
OICQ's Dominance in Chinese Online Instant Messaging Market
By 2000, OICQ had captured over 90% of the Chinese online instant messaging market, leading Tencent to officially change its name to QQ2000 in its version 0325. This marked a significant milestone in the history of Chinese Internet companies and their impact on the digital communication landscape.
2000-12
Renaming of Software to QQ
In December 2000, Ma changed the name of the software to QQ, which used to stand for the word 'cute'. This renaming followed the legal issues with AOL and marked a significant rebranding for the company.
2001-01
MIH Group's Acquisition Offer to Tencent
In January 2001, David Wallerstein, Vice President of MIH Group China, expressed the intention to acquire Tencent. MIH, a prominent media investment group, proposed the acquisition to align with its plans for an IPO in China. Despite the offer, Tencent's founders politely declined the acquisition but maintained a cordial relationship with MIH for further discussions.
2001
Company Accrued $32 Million in Investment
In 2001, the company had accumulated over $32 million in investment.
2001-06
MIH buys 46.5% stake in Tencent
In June 2001, MIH acquired a 46.5% stake in Tencent for $32 million, valuing the company at $60 million, which was 11 times its valuation a year earlier. This acquisition also granted control to Ma's team, marking a significant turning point for Tencent.
2002
Launch of QQ Show by Tencent for avatar customization
In 2002, Tencent launched QQ Show, an avatar customization feature within QQ. This feature allowed users to personalize their avatars and was monetized through the sale of virtual items, leading to significant revenue generation for Tencent.
2003
Launch of QQ Membership and QQ Show
In 2003, Tencent launched QQ membership and QQ Show, offering users the ability to level up their accounts faster and create virtual avatars with clothes, accessories, and backgrounds. QQ Show became Tencent's most profitable business and set the stage for the company's success in the online gaming industry.
2003
Tencent's Expansion into Online Games Market
In 2003, Tencent released its own portal (QQ.com) and entered the online games market, marking a strategic move to diversify its business portfolio and tap into new revenue streams.
2004
Gaming business becomes important for Tencent
Since 2004, the gaming business has been one of the most important components of Tencent’s revenue, indicating its significant impact on the company's financial performance.
2004
Tencent's IPO on Hong Kong Stock Exchange
By 2004, Tencent became the largest Chinese instant messaging service and went public on the Hong Kong Stock Exchange after raising $200 million in its IPO. This move significantly boosted Ma's wealth and Tencent's market presence.
2005
Launch of Qzone
In 2005, Tencent launched Qzone, a social networking/blogging service integrated within QQ, which became one of the largest social networking services in China.
2005
Launch of C2C Platform Paipai.com
At Ma's direction, Tencent launched the C2C platform Paipai.com in 2005, directly competing with e-commerce giant Alibaba. This marked Tencent's entry into the competitive e-commerce sector.
2007
Tencent acts as agent for DNF
In 2007, Tencent acted as the agent for Dungeon & Fighter developed by Neople of South Korea, marking a milestone success for Tencent in the game business and strengthening its determination to continue in this industry.
2008
Tencent Becomes Largest Online Game Platform in China
By 2008 Tencent had rapidly increased its offerings by licensing games and became the largest online game platform in China.
2010-04-10
Launch of Tencent Weibo
On 10 April 2010, Tencent launched Tencent Weibo, a microblogging service.
2010-10-14
Tencent sues 360 for unfair competition
Tencent officially announced a lawsuit against 360 for unfair competition, demanding Qihoo and its affiliates to cease infringement, issue a public apology, and pay compensation.
2010-10-27
Tencent collaborates with Baidu and Kingsoft against 360
Tencent, along with Baidu, Kingsoft, and other Chinese Internet companies, issued a joint statement to resist 360's improper commercial competition.
2010-11-03
Tencent stops running QQ software on computers with 360 software
Tencent declared that it would cease running QQ software on computers with 360 software and encouraged the uninstallation of 360 software before logging into QQ.
2010-12-31
Tencent QQ's Active User Accounts
As of 31 December 2010, there were 647.6 million active Tencent QQ IM user accounts, making Tencent QQ the world's largest online community at the time.
2011-01
Launch of WeChat
In January 2011, Tencent launched WeChat, an app for text messaging and group chat. WeChat has since become the largest instant messaging platform in the world, with a significant user base in the Asia-Pacific region.
2011-01-21
Launch of Weixin (微信)
On 21 January 2011, Tencent launched Weixin (微信), a social media app, which has become a significant part of the company's portfolio.
2011-02-18
Tencent acquires majority equity interest in Riot Games
On 18 February 2011, Tencent acquired a majority of equity interest (92.78%) in Riot Games, developer of League of Legends, for about US$230 million.
2012-06
Tencent acquires minority stake in Epic Games
Tencent acquired a minority stake in Epic Games, developer of franchises like Fortnite, Unreal, Gears of War and Infinity Blade, in June 2012.
2013-09-17
Tencent invests in Sogou.com
On 17 September 2013, it was announced that Tencent had invested $448 million for a minority share in Chinese search engine Sogou.com, the subsidiary of Sohu, Inc.
2014-01-15
Tencent invests in China South City Holdings Ltd
On 15 January 2014, Tencent said it would invest HKD 1.5 billion (US$193.45 million) in logistics and warehouse firm China South City Holdings Ltd to develop its e-commerce and logistics business.
2014-02-27
Tencent purchases stake in Dianping
On 27 February 2014, Tencent purchased a 20-per cent stake in restaurant ratings and group-buying website Dianping for $400 million.
2014-03-10
Tencent buys stake in JD.com Inc.
On 10 March 2014, Tencent bought a 15 per cent stake in Chinese e-commerce website JD.com Inc.
2014-03-27
Tencent invests in CJ Games
On 27 March 2014, it was announced that Tencent had agreed to pay about $500 million for a 28 per cent stake in South Korea's CJ Games.
2014-05-22
Tencent expands stake in JD.com Inc.
On 22 May 2014, JD.com got listed on NASDAQ and Tencent expanded its stake in the company to 17.43% on a fully diluted basis by investing an additional US$1,325 million.
2014-06-27
Tencent buys stake in 58.com (WUBA) Inc.
On 27 June 2014, Tencent announced that it had agreed to buy a 19.9 per cent stake in Chinese e-commerce website 58.com (WUBA) Inc. for $736 million.
2014-10-16
Tencent buys stake in China LotSynergy Holdings Ltd
On 16 October 2014, via its wholly held subsidiary Hongze Lake Investment Ltd, Tencent announced that it had bought a 7% stake in lottery technology firm China LotSynergy Holdings Ltd for HKD 445.5 million (US$57.4 million).
2014-10-23
Tencent invests in Koudai Gouwu
On 23 October 2014, Tencent pitched in $145 million for a 10 per cent stake in Koudai Gouwu, a Chinese mobile shopping portal.
2014-12-09
Tencent invests in Didi Dache
On 9 December 2014, Chinese taxi-hailing app Didi Dache announced that it had raised more than $700 million in a funding round led by Tencent and Singaporean state investment firm Temasek Holdings.
2015-01-30
Tencent's Deal with NBA
On 30 January 2015, Tencent signed a US$700 million deal with the National Basketball Association to stream American basketball games in China.
2015-04-17
Tencent increases stake in JD.com Inc.
On 17 April 2015, Tencent announced it bought an additional $400 million worth of shares, rising its stake in the company to about 25%.
2015-12
Announcement of Tencent's 'Internet Hospital'
In December 2015, Ma announced the establishment of an 'internet hospital' in Wuzhen by Tencent, offering long-distance diagnoses and medicine delivery. This marked Tencent's foray into the healthcare sector.
2015-12-16
Riot Games sells remaining equity to Tencent
On 16 December 2015, Riot Games sold its remaining equity to Tencent.
2016-06-21
Tencent Acquires 84.3% of Supercell
On 21 June 2016, Tencent announced a deal to acquire 84.3% of Supercell, developer of Clash of Clans, marking a major acquisition for the company.
2017-03-28
Tencent's Stake in Tesla
On 28 March 2017, Tencent announced the purchase of a 5% stake in Tesla for US$1.78 billion.
2018-08-15
Tencent's Profit Decline
On 15 August 2018, Tencent reported a profit decline in the second quarter of 2018, ending a growth streak of more than a decade.
2018-12-08
Tencent founded by Ma Huateng (Pony Ma) with friends
Tencent was founded by Ma Huateng (Pony Ma) with 4 of his friends in the city of Shenzhen during the late nineties.
2019-08
Collaboration with Guangdong Propaganda Department and People's Daily for 'Patriotic Games'
Tencent collaborated with the Guangdong Propaganda Department of the Chinese Communist Party and the People's Daily to develop 'patriotic games', as reported in August 2019.
2019-10
Tencent's Decision to Stop Broadcasting Houston Rockets NBA Games
Tencent announced it would stop broadcasting Houston Rockets NBA games in China due to a tweet made by the general manager of the Rockets that was supportive of protestors in the 2019–2020 Hong Kong protests.
2019-12
Chinese Government's Order for Tencent to Improve User Data Rules
The Chinese government ordered Tencent to improve the firm's user data rules for its apps in December 2019.
2020-02-17
Tencent's Market Cap
As of February 17, 2020, Tencent's market cap is $510.358 billion. This demonstrates the significant financial standing and market value of Tencent as a company.
2020-03-27
Launch of Co-innovation Lab with Huawei
Tencent launched a co-innovation lab with Huawei to develop a cloud-based game platform by tapping into Huawei's Kunpeng processor's power to build Tencent's GameMatrix cloud game platform. The lab also explores the possibilities of artificial intelligence and augmented reality elements in games.
2020-05-26
Tencent's Plan to Invest in New Digital Infrastructure
Tencent announced its plan to invest 500 billion yuan (US$70 billion) over the next five years in new digital infrastructure, aiming to drive economic recovery in the post-coronavirus era.
2020-06-29
Tencent Acquires iflix
On 29 June 2020, Tencent acquired the video-on-demand service iflix in Kuala Lumpur, Malaysia, expanding its presence in the digital entertainment industry.
2020-08-06
Impact on Tencent's Ownership in American Companies
The executive order targeting WeChat and related transactions for Tencent did not affect other facets of Tencent's ownership in American companies, such as its video game companies, as confirmed by a Los Angeles Times reporter.
2021-12-17
Tencent's Acquisition of Slamfire Inc. and Turtle Rock Studios
On 17 December 2021, Tencent announced it had acquired Slamfire Inc. and its subsidiary Turtle Rock Studios, the developer behind Left 4 Dead and Back 4 Blood.
2021-12-31
Tencent bought a stake in the UK digital bank, Monzo
On 31 December 2021, it was reported Tencent had bought a stake in the UK digital bank, Monzo, signifying its expansion into the international financial market.
2022-01-11
Tencent's Talks to Acquire Black Shark
On 11 January 2022, it was announced that Tencent was in talks to acquire Xiaomi-backed Black Shark, one of the largest gaming smartphone makers in China, for its transition into a manufacturer of VR headsets to support Tencent's metaverse business.
2022-09-16
Tencent's Minority Stake in Mordhau Studio Triternion
On 16 September 2022, Tencent took a minority stake in Mordhau studio Triternion.
2022-09-20
The rise and rise of Tencent
It became ingrained in peoples' lives with WeChat in the mobile age. Its founder Pony Ma was prescient enough to diversify the company's revenue.
2023-01-01
Tencent Announces 2023 First Quarter Results
Tencent announced its financial results for the first quarter of 2023, showcasing its performance and achievements during that period.
2023-03-31
Tencent's New Climate Solutions Platform Launch
Tencent recently launched a new platform targeted at implementing climate solutions, aiming to contribute to environmental sustainability.
2024
Largest Shareholders of Tencent
The largest shareholders in early 2024 were Naspers Limited (25.6%), Ma Huateng (7.63%), The Vanguard Group (2.68%), BlackRock (2.22%), and Norges Bank (1.11%).
2027
Tencent's Future Amid Chinese Regulatory Crackdowns
The Chinese government's strict control and regulatory crackdowns on high-profit margin companies, in line with President Xi Jinping's 'common prosperity' drive, may impact Tencent's future in the next 5-10 years. Navigating ideological campaigns and regulatory scrutiny will be crucial for the company's survival.
End of the Timeline
Tencent

Information

Tencent

Chinese multinational technology conglomerate
Last Updated:

Event

Last Updated: